Now if only they used these on the elite controllers.

  • RightHandOfIkaros@lemmy.world
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    11 months ago

    Great, but they chose the absolute worst design for comfort with the PlayStation form factor. Major pass from me.

    • Veedem@lemmy.world
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      11 months ago

      Yeah I can’t imagine why they would choose that design over the actual Xbox game pad layout.

    • circuitfarmer@lemmy.sdf.org
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      11 months ago

      This is such a polarizing issue.

      I don’t really mind the PlayStation analog stick layout, but so many people despise it.

      I was a huge fan of the Steam Controller, and still use mine often. It has a thumb stick inverse of where it would be on the Xbox, and I love it.

      What is the advantage to the Xbox layout?

      • RightHandOfIkaros@lemmy.world
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        11 months ago

        Well, my preferred layout is actually the WiiU Pro controller, with both sticks at the top. But the Xbox I find more comfortable because I primarily play with the left stick and face buttons.

        Additionally, when I use PS style controllers, if I more both sticks towards each other, my thumbs touch, and that is super annoying. The angle of the grips on an Xbox controller are also more comfortable than the nearly vertical grips on PS style controllers.

    • BURN@lemmy.world
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      11 months ago

      That’s funny, I can’t stand the Xbox form factor as the sticks are super weirdly positioned. It’s my #1 problem with Xbox controllers

      • R0cket_M00se@lemmy.world
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        11 months ago

        See I’m the opposite, I wish both sticks were in the upper position because that’s where my thumbs go naturally.

        Trying to use a PS stick layout is impossible to be precise because it feels like my thumbs are always about to slip off and I have to stretch them into an unnatural 90 degree angle inward just to find the sticks.

        Like are you all double jointed? Am I the only one that thinks the upper position is the logical and most ergonomic design for the human hand?

        Xbox sucks cause it tried to do both, I’ll agree on that. Steam Deck got it right the first time up.

        • BURN@lemmy.world
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          11 months ago

          I find my hands too far apart when they’re in the upper areas tbh. My thumb has to stretch a pretty considerable amount to use the left stick on an Xbox layout.

          I think it’s probably a lot to do with hand sizes too. My hands aren’t tiny, but they’re not huge either, so the stick position works pretty well for me.

          I like Scuff controllers because you can choose between body styles and stick layouts, which makes it a lot easier to find what works for you.

  • keeb420@kbin.social
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    11 months ago

    if third parties can produce these controllers theres no excuse for first party controllers to still have the problems these controllers seem to address.

    • Kabinicus@lemmy.world
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      11 months ago

      It’s cheaper for them. But that’s the only upside I can see for Microsoft. I think it’s intentional so you keep buying new controllers

  • R0cket_M00se@lemmy.world
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    11 months ago

    When will they learn the natural placement for thumb sticks was the left one not the fucked up PS design.

    At least steam deck didn’t make this dumbass mistake.

  • omega_x3@lemmy.world
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    11 months ago

    Gamesir makes one with hall effect sticks and the standard Xbox stick location. Plus two buttons on the back of the controller.

  • AdmiralShat@programming.dev
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    11 months ago

    I love this form factor over the original Xbox design, I might buy this to replace my Steam Controller

  • rich@feddit.uk
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    11 months ago

    Don’t see any reason to go for this over the 8bitdo ultimate controller.