Hello friends! Is there a lemmy community for roguelikes? I am, in this case, looking for a place focused on more traditional roguelikes (DCSS, CCDDA, BROGUE, etc)

If there isn’t one, no worries, send me you’re favorite unknown traditional roguelikes. I’ll tell you mine. It’s called “Empires of Eradia” it’s a more open combat focused RL with a unique twist on permadeath. It’s got great crafting and a strong focus on risk reward.

    • shapesandstuff@feddit.de
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      1 year ago

      Adding to what @Grenfur@lemmy.one says:
      Roguelites like dead cells etc draw inspiration and mechanics from roguelikes.
      The main differences are rogue etc are tile- and turn based in a sense. Nothing moves unless you move.
      And the in depth meta progression in the modern rogue lites wasn’t really a thing in roguelikes.

      I remember in Nethack you could technically remove some monster types permanently and find “bones” of former runs but that’s about it.

      • ampersandrew@kbin.social
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        1 year ago

        Not everyone uses that definition, including me. A common definition would separate likes and lites more or less at the meta progression; if each run gets easier, it would be lite. This would put something like Spelunky under like and Rogue Legacy under lite, regardless of turn based.

        • shapesandstuff@feddit.de
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          1 year ago

          I honestly didn’t know that about spelunky, I never really got into it.
          After looking it up a bit, would you count the Tunnel Man into meta progression? Obviously not the same as unlockeables and powerups in RogueLegacy etc.

          • brsrklf@compuverse.uk
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            1 year ago

            Been a while since I’ve played spelunky, is the tunnel man the shortcut to later levels? Because it exists in Shiten the Wanderer and it’s definitely still a roguelike. There are small deviations, like this, unlocking companions and keeping a storage room with limited access, but everything else is pretty straightforward roguelike.

            That’s the thing in the end, no clear definition exists. The “Berlin interpretation” is just a bunch of guidelines, and even the most “roguelikes” of roguelikes deviate a bit from it (stuff like “no modes” is even broken by 3 out of 5 games the interpretation considers “canon”).

            Personally I consider real time to be a bit of a stretch, but yeah, stuff like spelunky or crypt of the necrodancer blur the line.

            Not Hades and Dead Cells though. I love them, but they feel way too different to play for me to consider them the same genre.