• jcg@halubilo.social
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    1 year ago

    Who is setting this standard? Is the general gaming population really upset if the graphics of the new CoD or sportsgame iteration is not hyperrealistic?z

  • mint@beehaw.org
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    1 year ago

    i want shorter games with worse graphics made by people who are paid more to work less and i’m not kidding

  • croobat@lemmy.world
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    1 year ago

    We are getting to a point where development cycles are getting longer than some consoles lifetimes.

    • Stovetop@lemmy.ml
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      1 year ago

      GTA5 and TES5 were the two most popular games of the PS3/360 generation.

      Despite that, there were no new Elder Scrolls or Grand Theft Auto games released for the entire 7 years that the PS4/XB1 generation lasted.

      By the time Elder Scrolls 6 is out, baby Dovahkiin will probably be old enough to vote and die for his country.

  • Communist@beehaw.org
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    1 year ago

    This seems like this is going to be heavily counteracted by better engines, and AI generation.

    I wonder how it’ll play out though.

    • Kushan@beehaw.org
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      1 year ago

      I think this has always been the case, though. Engines haven’t just suddenly got better, they’ve been getting better and better for decades now. Some of those improvements give you features “out of the box” that you used to have to implement yourself. One of the reasons Unity became so popular with smaller developers is because it lets you focus on building your game - most of the tech is there, you’ve got an asset store for additional models, plugins, etc. so save you time but ultimately making a (good) game still takes time. Making a game is a very iterative process and a lot of the quality of a game these days is less to do with developing the engine and more to develop the mechanics of the game itself - the way your characters move, the responsiveness of the controls, the UI layout and so on. All of that stuff is hard to be given to you by an Engine, because it’s specific to your game.