• sugar_in_your_tea@sh.itjust.works
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    5 months ago

    Huh, this is awesome! From the link, this now works:

    let v: Vec<i32> = const { Vec::new() };
    

    I’m going to have to play with this to see how far it goes.

      • sugar_in_your_tea@sh.itjust.works
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        5 months ago

        Ah, apparently for now you’re not allowed to allocate. But vec::new_in(allocator) looks interesting. This works in nightly today:

        #![feature(allocator_api)]
        
        use std::alloc::Global;
        
        fn main() {
            const MY_VEC: Vec<i32> = const {
                Vec::new_in(Global)
            };
            println!("{:?}", MY_VEC);
        }
        

        Maybe at some point I can append to it at compile time too. I’d love to be able to put a const {} and have allocations that resolve down to a 'static, and this seems to be a step toward that.

        I guess I’m just excited that Vec::new() is the example they picked, since the next obvious question is, “can I push?”