This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.

The hacker news comments are as usual very good too:

https://news.ycombinator.com/item?id=40172033

  • kaffiene@lemmy.world
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    2 months ago

    I think you’re wrong. But this is clearly an article of faith amongst rust developers

    • asdfasdfasdf@lemmy.world
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      2 months ago

      What I said isn’t even what I’d consider subjective. There is a very clear, logical, scientific reason for that. Not sure what you think I’m wrong about.

      Can you give an example of why you think Rust just makes it needlessly hard to refactor?

      • kaffiene@lemmy.world
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        2 months ago

        I’ve worked in game dev so I get the point about iteration. It’s not about doing proper reactors - it’s about quick hacks to try something out. When your hack is good, then you do it properly - or maybe not at all if the hack works.

        The respondents here are acting like code must be at all times provably correct and and Rust is great because it helps with that. That is indeed very cool but it’s SLOW when you need quick iteration. It’s not that you need to quickly iterate the code per so, it’s usually the game experience you’re iterating and that doesn’t actually NEED code to be perfect or even good.

        • asdfasdfasdf@lemmy.world
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          2 months ago

          Ive used Rust professionally for six years now and have done many quick hacks. It is really easy to do. Basically just don’t use references / clone everything to avoid lifetime and ownership issues, and use unwrap everywhere to avoid proper error handling. It’s really that easy almost all the time.

          The nice thing about that is once you’re done with the prototype, just remove the unwraps and you can optimize stuff by removing the clones.