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Cake day: August 15th, 2023

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  • BlemboTheThird@lemmy.catoLemmy Shitpost@lemmy.worldDo what you love
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    4 months ago

    I’m not saying that piracy, as a general concept, results in zero losses for a company. There are people who would have paid to see a thing, who won’t thanks to piracy. I am saying that there is also a ton of stuff I would never pay to see, but would happily watch if it were free. Having some interest in a thing isn’t the same as being willing to pay for it.

    Hell, there’s also stuff that I saw thanks to piracy that I wound up liking so much I went back and paid for a copy. In that sense, companies can make money through piracy. The point is that piracy isn’t taking something like theft is, it’s copying something.





  • Unless the game is solely bottlenecked by processing stuff

    yyyyep. Pretty much any mainline GPU made since 2010 should be able to handle TF2 just fine, and if you’ve got a 1060 or better I seriously doubt your GPU is the problem. The problem is that CPU usage is horribly optimized and it can only really utilize 2 threads (not cores, threads). After that it’s your clock speed that makes a difference.

    I played competitively on a 680 and an overclocked i5-4690k@4.2Ghz until I finally upgraded last year, and would only dip below 100FPS playing pubs on Halloween. In 6s I never went below 200.

    I mean, back in the day, I already used to get better performance when I would boot in Ubuntu 16 instead of Windows. Not sure that’s the case anymore with modern stock Ubuntu but I imagine Mint would still do better thanks to having less bloat. But I have trouble imagining that better shaders are going to help many people at all.

    edit: the vulkan update probably won’t help. the switch to 64 bit has the potential to be HUGE.