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Joined 1 year ago
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Cake day: July 21st, 2023

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  • Yes, it is. I use it every day to visit multiple locations. My personal pet peeve is when it displays “In 1.5 miles, continue straight”. On a road where there’s no changes in that distance. That’s not part of the directions, that’s just continuing. Not only is it unhelpful because I can’t not do this “step”, but I can’t see the next, actual step, which could be “In 200 ft, turn left” and won’t know which lane to be in.

    I can’t prove it, but I think at some point they applied an automatic algorithm that added intermediate steps to all their routing (for when a road curves a certain way, etc), but it was too aggressive and not human-reviewed.








  • Did I low-ball it? Possibly. But even by your estimates, that’s absolutely nothing in the years-long endeavor of creating a game. Especially considering the development resources that went into putting yellow paint into the game or engine in the first place! And just like other accessibility features that can be toggled on/off, the more they are implemented, the more efficient the mechanisms for enabling and disabling them in games… Like I said, everyone wins.



  • O.P.T.I.O.N.A.L.

    I genuinely don’t know why this is a debate. There are intentionally difficult games that have accessibility features. There are games that don’t cater to everyone out of the box, but a simple toggle on the pause screen enables colorblind mode, etc.

    If they’re already putting yellow paint in a game or considering it, just spend an hour of development time giving players the choice to disable it and literally everyone wins!