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Cake day: June 23rd, 2023

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  • Eh, this is a thing, large companies often have internal rules and maximums about how much they can pay any given job title. For example, on our team, everyone we hire is given the role “senior full stack developer”, not because they’re particularly senior, in some cases we’re literally hiring out of college, but because it allows us to pay them better with internal company politics.


  • I don’t know if I give it a 0% chance yet. He needed to average 8 points per race, and Red Bull has been all over the map lately.

    But yes, this shifts the onus over to Red Bull having to screw up, moreso than Lando being able to do it while they maintain performance. Lando could potentially earn up to 25 points if Max has a single DNF, which would erase this weekend entirely. And we don’t know that he won’t crawl his way up to 5th or something tomorrow either, nor does this necessarily mean Max will dominate tomorrow.

    Still lots on the line though, if Max does place particularly well and Lando can’t get into the points, a 20+ points swing in his favour would lock down the WDC pretty well. An interesting race to watch for sure, the end of this season has a much more competitive WDC than last season’s.





  • Yeah, personally I’ve always enjoyed playing IRL with people who are better than me. Having a real person gives me that constant measuring stick I’m looking for, and playing with someone better gives me someone to watch and learn from, which helps me improve way more quickly. But that’s… not what gets you the big sales numbers and a smooth player onboarding.

    For PvP stuff, the experience I enjoyed the most was playing Smash with dorm mates in college. Getting my ass handed to me in 1v1 matches for months by the guy who owned the console, but learning, grinding, letting that guy I wanted to beat motivate me to use the training room, to watch YouTube videos, study techniques, and try to really master my character, learning how to be unpredictable and perform mix ups that needed to fool an experienced player who knew my weaknesses better than anyone, it was so satisfying. And by the end of the year we were on even footing, and I was maybe even a little better, which just felt incredible and so well earned.

    That experience is what ranked PvP just completely lacks. Every time you win they just swap in new players who are that little step better than you until you’re perfectly even again. Which is great on a game-to-game scale, each battle is hard fought, but just offers nothing on that wider timescale that I need to really care.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldWhat’s pvp? An sti?
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    3 months ago

    Fair, you definitely become more skilled (I put 500 or so hours into DotA 2 years ago), and you can somewhat measure that, but I find it’s not nearly as potent.

    My additional issue, if you take a long break like I did, is that the MMR somewhat traps you. When I came back, not only was it extremely frustrating to have the head knowledge about what I needed to do (I.E. denying creeps and stealing last hits for optimal farming) while not having the skill to execute it anymore, but I was also trapped in matches with only players who had the skill to capitalize on those mistakes and destroy me. Add to that the pressure of letting down a whole team of 5 players, and my attempts to get back into the game later were miserable.

    By comparison, I’m returning to Celeste right now, and checking out the strawberry jam mod. It’s been incredibly satisfying to see how quickly I pick up and relearn those mechanics, and I’m just crushing the base game levels that gave me so much trouble the first time, while giving me an enjoyable de-rust. It’s been a pleasure to dive back in, and I’m excited to see what heights I can reach, eager to beat the Farewell DLC that I gave up on before and to push myself to even harder modded content.

    Maybe I could get a similar experience in DotA, by playing hours of bot matches to relearn fundamentals, and watching lots of YouTube content to learn how the meta is shifted in my absence, but that’s a much different grind than I’m having in Celeste, just enjoying the nostalgia of the game and revelling in how much quicker relearning is than the initial learning. And I never have to cope with any social pressures of letting my team down, or watching my hard earned MMR crumble away as the game repeatedly reminds me how much worse I’ve gotten.


  • Yeah, very fair. I do think it’s essential for the modern scale, and to be constantly on boarding new players, so I don’t think it’s going anywhere, but there was certainly a time where we could live without it. I used to love playing unreal tournament with the same friends regularly, and that was much closer to what I enjoy, as I could see myself getting better, even if the skill gap between us was obvious and I never really had a “fair” game.

    The games I honestly think have the best chance of beating this are battle royales, where you could probably throw caution to the wind and matchmake fully randomly, or by throwing a set percentage of each MMR bracket into the same lobby, and still have players who can achieve a reasonable amount of success due to luck and who they find to fight and when.


  • Hazzard@lemm.eetoMicroblog Memes@lemmy.worldWhat’s pvp? An sti?
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    3 months ago

    Despite the massive amount of comments here, I still don’t see anyone talking about my personal issue with PvP here.

    It’s ranked matchmaking. In order to keep things working at all, you have to pair players with players of a similar skill. And this means that fundamentally you don’t get a sense of progression besides an MMR ranking. Your win rate will always be roughly 50%, unless you either smurf, or become the literal best in the world. Compare that to tough PvE games, like Doom Eternal, or a brutal platformer, where you can raise your difficulty, beat stuff you could’ve never beaten before, and generally see your progression. Heck, if you want to relax, just put the difficulty back or crush some earlier levels. I love to go back and learn to speedrun some of my favourite platformers, and that feels awesome. Games like Souls are also great at this, when you have to explore an earlier area and the enemies are just… so easy and satisfying to roll through. Or moments like in Sekiro, when you go into NG+ or just start a new playthrough and crush Genichiro on the first encounter.

    And this whole thing is just… so fundamentally necessary for PvP to work, you can’t let new players get utterly crushed by veterans, so it’s not something anyone is going to “fix”. But I’m not hopping onto an endless treadmill that’s never going to give me a sense of mastery. Especially not with so many other fantastic games out there I want to check out.


  • They did overhaul the controller mapping in this update, along with just about everything else, so it would be worth checking out. I really can’t emphasize enough how massive this update is, it’s like the emulator leaping from 2010 to 2024, they’ve been exceptionally active over the past 4 years.

    Aren’t there emulators for newer platforms out there now?

    And of course. I assume you’re referring to RPCS3 for PS3. PS4 is also in the early stages of being emulated, with simple games being playable.


  • Yeah, my first thought as well was that “pulling up” would be pulling the steering wheel back, which wouldn’t do anything. Certainly wouldn’t swerve the car all the way off the road, you wouldn’t want to jerk a plane left or right in that scenario either.

    So… definitely made up. But still an amusing greentext.


  • I don’t necessarily disagree that we may figure out AGI, and even that LLM research may help us get there, but frankly, I don’t think an LLM will actually be any part of an AGI system.

    Because fundamentally it doesn’t understand the words it’s writing. The more I play with and learn about it, the more it feels like a glorified autocomplete/autocorrect. I suspect issues like hallucination and “Waluigis” or “jailbreaks” are fundamental issues for a language model trying to complete a story, compared to an actual intelligence with a purpose.



  • Honestly, would still be nice to have, for how much Xbox controllers are the de facto controller on PC as well.

    Lots of games there between steam input, emulators, etc, where it just feels odd to not have that gyro in what’s otherwise a very premium controller (I’m using the Elite controller). It’s my favourite controller hands down, and yet I consider using my Switch Pro Controller just for gyro in some titles.

    And yeah, better to lay that groundwork now for the next generation than miss out on it entirely.






  • Ah yeah, there is some of that? Not totally unfounded, although my understanding is more that Angels know God is there, and always have, so they don’t have to have faith, and they don’t have the “sin nature” we do as a result of Adam and Eve eating that apple. Basically they don’t seem to have that natural selfishness we do, so their relationship with God isn’t as personal, and obedience to him comes much more easily. We are more “like God” (“made in his image”, in Genesis terms). As such, those who do follow God will “rank higher” than angels, whatever that actually looks like.

    That said… it’s a bit ridiculous to assert that they don’t have any free will, because a bunch of them rebelled against God. It wouldn’t surprise me if Catholic ideology disagrees with me here though, although I don’t think there’s much of that in the actual text of the Bible.


  • Happy to help! I like studying this stuff, and it’s fun to share it when I get the chance.

    Honestly, I suspect the “demons torture humans in hell” probably originates from their seeming to want to torture the possessed.

    Because in the biblical conception of hell, it’s very much not “demons torture humans” it’s more like a lake of fire to torture the demons, which unfortunate humans are also thrown into. There’s no organization or structure whatsoever. Also, nobody is currently there, humans are just… dead, or in purgatory/Gehenna, a sort of neutral waiting place, waiting to be raised back to life at the end, and sorted then.

    Their role biblically seems to be just… acting against God, out of spite for being kicked out, perhaps? They seem to act to tempt humans not to find/love/follow God. Not much is given as to their motivations though, the Biblical authors truly aren’t that interested in them, besides as a warning about temptation. A shame, as they’re obviously just… fascinating to learn about, but it’s not a priority for them to write about.

    They also aren’t given much credit, either. Rather than the “epic struggle of God vs Satan” we like to characterize, it’s more like… Satan and demons are permitted to roam about, but are absolutely beneath God, and can/will eventually be rounded up and thrown out very quickly. They’re characterized as accidentally playing a role in Gods plan, and given tentative leash for that reason. Satan apparently is even still allowed to visit heaven, and argues with God? See Job. Him getting locked out of heaven permanently is one of the kickoff moments of Revelation/the biblical apocalypse. Again, not much detail on this relationship, and honestly some of even this much detail is speculation.

    The modern conception of “hell” is quite interesting, as it’s mostly just imaginative fiction, likely heavily inspired by pagan cultures that merged with Christianity as it spread across the world.