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Cake day: January 24th, 2024

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  • Anyone remember that scene in the beginning of Interstellar where the teacher is reporting to the dad that his daughter was spreading lies that man landed on the moon? It’s supposed to highlight how society has grown so jaded against space exploration that they no longer remember their past accomplishments or the massive advances of technology that space exploration has brought.

    I feel like that’s where we’re heading. In the past decade, many people have become really antagonistic about space. They see big numbers and think it’s a waste of money, failing to understand that the money isn’t being thrown in a pit and set on fire. It’s being used to pay and fund cutting edge research and development on technology that can benefit all of humanity.



  • I have many friends in the Seattle area, which is supposedly relatively bike friendly compared to other places in the US. Of those friends, only 2 bike to commute. In the last year, both of them have gotten hit by a car and hospitalized.

    I know that’s just anecdotal, but I don’t see bikes as a safe way of travel US unless there is significant change in infrastructure for them.







  • I_Has_A_Hat@lemmy.worldtoMemes@lemmy.mlDunes vs Star Wars
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    1 month ago

    Right? I kept hearing this claim so I finally watched Hidden Fortress and now it pisses me off at how much of a huge fucking stretch has to be made. “Oh, two comic relief buddy characters in an otherwise mostly serious film? Must be a Hidden Fortress ripoff!”

    Fuck off. You might as well say they’re similar because both movies use moving pictures and sound to tell a story.



  • I_Has_A_Hat@lemmy.worldtoProgrammer Humor@programming.devAny Volunteers
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    2 months ago

    You mean like an MMO where different maps are arranged in an infinite hexagonal pattern that’s randomly/procedurally generated based on different biomes, that also keeps track of how many players have entered/completed each hex and begins scaling down the difficulty in said hex and evolving it into a more peaceful zone, that way the higher traffic areas eventually form safe zones/towns for low level characters while low traffic areas encourage high level characters to visit and explore, with the highest level characters able to survive unexplored areas and expand the map for all players, all while having developer tools to specifically add unique dungeons/events/items directly to tiles so that the game doesnt feel a mile wide and an inch deep but instead as if the whole world map is alive and constantly changing?

    Yea… That’d be cool.