Yeah I do hope they update the demo to the latest build and put it back on steam. I found the random factors in Xcom to be really annoying but Capes is all strictly predictable damage and some of the later missions end up being a real challenge to figure out.
Same, our battle just to get a foothold on Ashlands was pretty epic but now we’ve taken down a fortress and things are getting a lot easier.
misleading? I guess if you aren’t familiar with the game and expecting anime game art I could see the confusion but the content pretty accurately describes the feeling of entering the Ashlands.
Hohndel agreed but added that the industry needs to support these smaller projects – and not only with money. “Companies need to engage with these projects. Have your company adopt a couple of such projects and just participate. Read the code, review the patches, and provide moral support to the maintainers. It’s as simple as that.”
Really glad he said this, I keep seeing posts about how all these big companies could solve the problem by just throwing money at small projects and while that is better than nothing it would help way more to have their own developers helping to review and fix issues.
Haha, the early VR stuff was pretty terrible, but it was cool that D1 supported it.
They got alien technology to make the rainbow tables with.
Yeah I like FPS games sometimes but I find them really hard to watch especially if the streamer is twitchy on the mouse and/or the bitrate isn’t really high.
That seems to be the case with the majority of the streams I’ve seen, just folks havin fun with a few friends showing up now and then. I do like to check out the odd streamer I’ve never seen especially if it’s a game I know really well. What games have you been streaming lately?
I ended up writing a perl script to generate a .m3u from a root music directory that shuffles all the subdirs so I can listen to full albums in random order instead of just tracks.
If you just adjust your justice you might just make it just.
Which is why it’s so awesome that most of Steam Deck is actually fairly open, or at least as open as running steam on desktop Linux anyway.
Not FOSS but free2play and native with vulkan:
https://store.steampowered.com/app/884660/CRSED_FOAD/
Palia is fun for awhile but not a lot of lasting content there yet.
An oldschool style Linux native MMO I still recommend is Project Gorgon. It’s a very social game, while you can do a lot solo eventually you’ll run into the game’s only real punishment which is dying from a boss fight. You’ll get a permanent curse that can only be lifted by defeating that boss and the best way to do that is to find other players in game to help you do it.
It’s just a source release, not even a Linux port done yet. It should be possible to build it for DOS and run it in dosbox but I don’t know the tools required for that.
Yeah that makes sense for how it works now, but I imagine if they plan to monetize installs they’d also make the telemetry required for all game functionality. That assumes they actually cared about the data and didn’t plan to just make it all up and charge whatever they want.
Wouldn’t unity just block the games from running if they don’t connect? I guess you could crack the games, then maybe we’ll have some weird future where devs encourage players to crack their games…
Some of the best family friendly co-op games I’ve played:
Stardew Valley
Valheim
Don’t Starve Together
Looks like there is a bug that makes this game unstable on some kernels (like in default Ubuntu):
https://bugs.launchpad.net/ubuntu/+source/linux/+bug/2034718
Yeah the bar link works fine. I’m no fan of Blizzard these days but this doesn’t really sound like anything intentional, they probably just screwed up their mobile browser detection.
GW1 had a great campaign that felt good to progress though. It had some grindy stuff at the end for players that wanted to keep playing past the missions but it wasn’t required. Unlike GW2 that just feels like boring grind all throughout.