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Cake day: June 9th, 2023

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  • isildun@sh.itjust.workstoGreentext@sh.itjust.worksAnon boots up a game
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    27 days ago

    Actually, this isn’t the worst idea. It can be hard to tell what kind of input device the player’s using, especially on PC. Are you using kb+m, xbox controller, psx controller, generic bargain bin controller, etc? Also you can’t just assume that because a controller’s connected the player is going to use it (and lots of games do… much to my dismay since they make me go disconnect the controller). Once the player presses at least one button you can tailor all the inputs to that thing.


  • Some of that is content categorization in the eyes of the all-seeing algorithm. Let’s say you upload a type of content “A” that gets big views but you’ve been uploading a type of content “B” that gets small views for a while. The youtube algorithm will aggressively try to grow content A and massively deprioritize content B, even among other channels that produce content B.

    A guy I know who does youtube/twitch had to create a second channel for his content B because it would get sub-1k views when he would get tens of thousands of views on his content A. Just by uploading somewhere else he started to get higher view counts.

    Exactly why that happens isn’t known, but a common theory is that youtube wants to push what it knows works. They have no real reason to give your content B a chance because they know content A will sell. And they do this even though this outcome was the result of a feedback loop.




  • Huh, go figure. Thanks for the info! I honestly never would have found that myself.

    I still think it should be possible to use in:channel on the channel-specific search though. One less button press and it can’t be that confusing UX-wise since you have clear intent when doing it (if anything, the fact that the two searches work differently has to be more confusing UX-wise).






  • isildun@sh.itjust.workstoMemes@lemmy.mlSure it is
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    11 months ago

    Definitely AI generated. Look at the bottom-right of the Confederate flag. It’s all messed up, classic generative AI “artifacting” for lack of a better word for it.

    Edit: lower down in the thread the original was posted. This was upscaled (very poorly) by AI.





  • There’s nothing special about a generic for loop (at least in C-like languages). There’s no reason you couldn’t do something like for (i = 0; true; i++) to make it infinite. Some languages even support an infinite list generator syntax like for i in [0..] (e.g. it lazily generates 0, then 1, then 2, etc. on each iteration) so you can use a for-each style loop to iterate infinitely.

    Now, whether or not you should do such things is another question entirely. I won’t pretend there aren’t any instances where it’s useful, but most of the time you’re better off with a different structure.