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Joined 1 year ago
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Cake day: July 24th, 2023

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  • I do not get why it would work in that case. I assume the scenario is someone with a bike coming, doing theft, then leaving with the same bike.

    Therefore there will be a period without bike, then a period with bike, then a period without bike again.

    Let’s assume there is no bike on the particular moment viewed. How do you know whether it occured before or after the theft? If you make the wrong decision, you get stuck on an endless binary search… Unless you take note at each timestamp where you made the decision, draw a tree of timestamps, and go back the tree if your search is fruitless but that’s much more complicated than what this post says.


  • For a first time don’t try to get the strongest character possible. It’s a time sink to do that. Usually the main campaign of games are beatable even if you screw up something. The worst that can happen is you backtracking a bit and spending time to level up before doing the next quest.

    When you played the game once and got used to the mechanics you can make a 2nd char and plan it more deeply ahead if you wish. You know what mechanics you like so the prospect of finding what to invest in what is worth etc… becomes more streamlined. But you don’t have to. You can just be happy to have finished the game and call it a day.

    That’s what I did for Diablo 4. After the main campaign I did not feel like venturing more into the game or making another character so I started playing another game. If you really want to 100% a game it does require a ton of time and planning but you don’t have to




  • Yeah exactly. Here follows some spoiler for those who have never played Dark Souls

    spoiler

    Once you escape from the asylum you can get to the catacombs right away. I did that and got my ass kicked so I figured I was not supposed to get there first.

    So I went up towards the upper Bell. Which I did ring. But then afterwards it looked so clear to me, especially as you unlock the shortcut to Firelink : yes ! The other bell must be down in the catacombs! So I headed there.

    I struggled a lot to handle all the monsters. I kept going until the valley where you face skeletons on wheels and the black Knight. I figured “no something isn’t right, I don’t think the game is supposed to be that hard. There are tips on the ground about using a divine weapon but I don’t even know how to get one.”. I read a post online and figured I went the wrong way… Once again

    Once I fixed that and went the right way things got significantly easier. I heard how some players literally got down to the catacombs from the get go and somehow managed to get to the boss door only to be met by a yellow fog that can’t be passed, and how they struggled to get back to firelink without getting killed…

    The bottom line is that I think you need to have someone telling you where not to go to really enjoy Dark souls. Because its not obvious whether you die because of your incompetence or just because you were not supposed to be there right now. I wouldn’t say its bad design though - but it’s not for everyone for sure





  • They are for providing special hardware for Neural Network inference (most likely convolutional). Meaning they provide a bunch of matrix multiplication capabilities and other operations that are required for executing a neural network.

    Look at this page for more info : https://www.nvidia.com/en-us/data-center/tensor-cores/

    They can be leveraged for generative AI needs. And I bet that’s how Nvidia provides the feature of automatic upscaling - it’s not the game that does it, it’s literally the graphic cards that does it. Leveraging AI of video games (like using the core to generate text like ChatGPT) is another matter - you want to have a game that works on all platforms even those that do not have such cores. Having code that says “if it has such cores execute that code on them. Otherwise execute it on CPU” is possible but imo that is more the domain of the computational libraries or the game engine - not the game developer (unless that developer develops its own engine)

    But my point is that it’s not as simple as “just have each core implement an AI for my game”. These cores are just accelerators of matrix multiplication operations. Which are themselves used in generative AI. They need to be leveraged within the game dev software ecosystem before the game dev can use those features.






  • Yes. My windows takes literally 10 minutes to boot. I am counting here from the moment i press the button to the moment it is usable (when I can run applications and use them). I have a HDD and each time I boot windows services are always looking to update something which starves the other apps. It’s really a clog. If I want to use it faster I need to bring up the task manager and kill each update thing one by one until I killed them all.


  • Program easily and efficiently. Not having to wait 5 minutes for a window to come. Fast boot/reboot times (less than 10 minutes). Native support for many things without having to install them. Installing is usually as easy as running an apt-get command. Not having to kill update processes because they take 100% of your disk bandwidth and starve all your other apps.

    Windows feels like an ugly and sloggy system with a ton of duck tapes. Only reason I use it on my gaming laptop is for games.

    Linux on the other hand just works. Nothing fancy, but it’s just what someone who wants efficiency needs.


  • Absolutely. Just yesterday I tried asking stable diffusion to draw me “An elephant and a monkey dance while two cheetahs drink punch. The elephant and monkey look very happy. The cheetahs look bored.”

    It drew me two elephants with monkey hair and two cheetahs. No punch, no dance.

    If what you ask is somewhere in the bank of images it will draw it. But if what you ask is a situation the AI has never encountered before in any image, it will fail to invent it.

    If all artists used AI we would be stuck on a loop of content that is not novel. Years from now we would stop seeing amazing incredible art. There would be no evolution at all in the styles.

    I am glad that there are artists who continue to draw without AI even if it must be hard for them.