• 15 Posts
  • 97 Comments
Joined 1 year ago
cake
Cake day: June 3rd, 2023

help-circle
  • They had many options, could do Xbox 4 after 360, that would have been easiest, but maybe they didn’t want people asking why they skipped 3.

    They could also do 720, then 1000, then 2000, and so on. Would still be a bit confusing when compared to 1, 2, 3, 4 but you would still know that largest number is the latest.

    After Xbox One, they could go Xbox Two, but maybe they felt it has same connotations as PS3 vs Xbox2.

    What I am really curious about is, what will they name the next Xbox? It also makes me feel for them. Just because they came a generation late, they have to spend don’t know much resources every generation just to come up with a name, whereas PS can just increase the number (and no, we aren’t going to talk about Nintendo in this 😀 )










  • Good for the devs!

    I agree that it feels whiny and petty. As I mentioned in other comment, they are an indie studio, and probably spent their own (significant) amount of money (and resources) and just had an outburst when they were feeling completely helpless.

    When your every message doesn’t go through a PR team, both the good and the bad shows.

    Again, this is just speculation though. For all we know, they messed up something on their side, which broke the communication with MS.


  • I agree.

    They are an indie studio though, and self-publishing. So probably just annoyed about “lot of money spent on Xbox port” and it going to waste because of something they can’t control.

    This could also be the reason they aren’t getting a reply from MS. Maybe they aren’t big enough for anyone to pay them special attention, nor small enough to be part of indie outreach team or something.

    Just speculating…


  • As per https://lemmy.world/post/19357959 (referring to https://www.eurogamer.net/soulslike-enotria-the-last-song-delayed-indefinitely-on-xbox-as-dev-says-its-being-ignored-by-microsoft)

    As spotted by Windows Central, though, Jyamma CEO Jacky Greco later went into additional detail on Discord. Following a community manager’s statement dismissing speculation the studio had been “paid by Sony”, Greco shared his own frustrations relating to the delay. “You can ask Xbox why they haven’t answered us for two months,” he wrote. “Obviously they don’t care about Enotria and they don’t care about you… We’ve Xbox Series X/S version ready, but we can’t proceed with submission and release, I spent a lot of money for porting and they decided to ignore us.”

    A similar statement also appeared on Enotria’s X/Twitter feed. After a fan inquired about the “main challenge” holding up release, Jyamma wrote, “Communication with Xbox. The game works fine on Series S and X but we cannot go through the submission process and they can take even two months to reply to us.”

    Greco later shared a little more on the issue the studio had enountered, explaining it was unable to open Enotria’s Xbox store page and submit the game - something Microsoft’s support teams reportedly initially took responsibility for, before further communications were ignored. “We really want to release the game on Xbox ASAP,” Jyamma added elsewhere, “but with lack of communication on their side it is a hard task indeed.”

    The suggestion seems to be things might be resolved pretty quickly if Jyamma could get a response from Microsoft, but in the meantime, Enotria: The Last Song will only be available for PlayStation 5 and PC when it launches on 19th September.

    I wonder if there’s more to the story. Let’s see if MS responds.



  • Xbox is already doing it with Series S and Series X. If for their next generation they make the “Series S” handheld, this would achieve their goal.

    But I’ll be disappointed if they do that. It seems pretty obvious that Series S is holding back the first party games. Avowed is another 30 FPS game from a first party studio, and that is when Xbox claims to be the most powerful console. And, if they go for handheld, the power gap might be even wider, so either they will have to make it so that not every game will run on the handheld, or hold back their home console.



  • Heh, I was just having the same conversation with @AlexanderTheGreat@lemmy.world , on whether the exclusives are good or not, and if the platforms can survive without them. And if we remove exclusives what could be the differentiating factor between different platforms.

    One possible way they can compete (after removing exclusives) could be on value added services and hardware. For instance, how Xbox was first to launch achievements, or making the store super accessible, like Steam, or something like what Nintendo did with Switch. There are also things like Gamepass, or XCloud.

    Would love to hear your thoughts on that. Unfortunately, these kind of discussions tend to descend into chaos if done in public, otherwise we could have a proper thread to discuss the possibilities. 😀






  • Interesting.

    I agree with the point that people try smaller games more on subscription. As someone who love smaller indie games, even I have games that I am reluctant to try, or would rather buy another game than those, but if they are in subscription that I am already paying for, it’s easier to just download it and give it a try.

    Though, according to various sources, the game pass contracts (as well as from other publishers) have become less attractive for indie devs, and also, people buy less games on Xbox, apparently Xbox has trained the users not to buy games, so unless you are in Gamepass, it doesn’t work out very well for you.

    So, both sides have their points. And depending on how many games you play, Game pass has tremendous value.

    Personally speaking, with my gaming habits, the math (for PS+ Extra) didn’t work out for me, so I unsubscribed from that, but if I get gamepass, I think getting game pass for 2-3 years to play through whole MS first party backlog, would be more than worth it.